Tim Gittos

I'm an Australian currently living in Austin, TX in the USA.

I currently earn a living programming, though I wouldn't call myself a programmer. If I had to attach a label to myself, I'd use the term autodidact.

I love learning, and my favorite things to learn about are programming, computer graphics, AI & machine learning, robotics, painting and creativity.

Adventurin

Last updated on 03 Sep 2013

Back in April I wrote about my experiences at SXSW, and plans to start something with some friends . I’ve been slowly working on that, and now I am prepared to reveal a little about it.

Ever since I was a young teenager, I’ve been fascinated by table top pen & paper role playing games (RPGs). I’d heard of this one called Dungeons & Dragons, and looked on the internet for rules to play it. I found bits here and there, but realized you had to buy a book of rules. I went to my local game store and found out it cost $70! My parents wouldn’t buy it for me, so I saved up my lunch money at school for 6 months and went off and bought it myself. Convincing the group of guys at my school who played to let me join them took a little more effort but once they said yes I was hooked.

As I played through high school, univeristy, working full time and dating, I slowly stopped playing as it became a lower priority for me in my life. Although we had a lot of fun it was very time consuming to prep both as a player and a game master (GM). I’ve spent time on both sides of the table. I’ve written 20 page backstories and invented a host of supporting characters to flesh out a level 1 character. I’ve spent hours crafting a story to run my players through, making it as open ended as possible. I have a 13 story unfinished “Vampire: The Masquerade” chronicle sitting on my harddrive that’s in excess of 100 pages.

I don’t think this is unique. In fact, I know it’s not. Players and GMs put in so much time to create fantastic stories together that are experienced by a group of 5 or 6 people over the course of a handful of hours. Then they die. Then the stories languish on hard drives or in notebooks in drawers if they’re lucky, thrown out and destroyed if not. Really dedicated players and GMs might put their content online but that’s not always easy.

All that time, and the story is experienced once.

I want to make it easy for players and GMs to share their work. I want to build something that will make it possible to make money from their work. I want to build something that will enable people from all over the world to play with each other easily.

The first step is miniatures. I started playing again a few years ago, and found play with miniatures to be superior for visualizing action than the way we used to play, just sitting around a table. But finding a good miniature to represent the character I spent hours crafting was difficult, if not impossible. Many compromises were made.

With the rising popularity and ubiquity of 3D printing, I shouldn’t have to settle for someone else’s idea of my character. I should be able to mould my character exactly as I see it, in plastic, to play with. Right now I can’t, and that’s something that my friends and I want to fix.

It’s time to start Adventurin’