WebGL Book

Status

The book is still very much in the planning stages. There are a few fundamental topics that I’m still a little fuzzy about (deferred shading for lighting/bump mapping, etc mostly), and I’m still researching these topics. Once I am a little more well informed, I will begin outlining the book and writing it.

Updates will be pushed through my RSS feed, so if you want to keep track of the progress of this book, simply subscribe to the feed.